CTE Capstone: Game Development
Overview
Creating and ublishing a game is a long, arduous, creative, frustrating process that requires many skills, not the least of which is to work in a diversely team, with people having and learning many skills and talents. This process of game development and publishing lends itself well to the rigorous requirements of a high school capstone project. Laid out below are the requirements for your game project to be accepted as meeting all capstone rigors.
Not all members of a project team are required to seek capstone credit, however all members of a team who are seeking a Capstone should be clear with other members and ask for their support.
What needs to be done for your project work to become and be credited as a 'Capstone' project:
The Pitch
- All team members seeking capstone credit must be a substantial part of the inital verbal pitch, and contribute materially to the project's planning.
- The project pitch is formal, and must included both team recruitment elements, and elements for possbile marketing and investment.
Your Blog
- Each member seeking capstone credit must keep their own blog.
- The blog must be weekly (at minimum), semi-weekly, or daily.
- Blog must contain all regular math requiremnts, and meet those requirements fully. (see here)
- Blog entries must be thorough, complete, and descriptive, with few typos, and proper spelling, sentence structure, and punctuation.
- Be sure and document within your blog when you acquire any new skills, or demonstrate a significant advancement in any existing skill.
The Design Documentation
- Each capstone member must take a significant part in the creation of the project planning document,
- Artists: In creating a complete, usable look and feel style guide.
- Designers: For the gameplay and story document itself.
- Programmers: In creating a complete, descriptive, and usable code style and practice guide.
- All capstone members will need to adhere to the various style guides and show professionality in updating and maintaining the documents.
The Organizational Document
- Each capstone member must take responsibility to accurately and diligently use and maintain any organizational documents (e.g. Kanban, Scrumm, Sprint)
- As part of the orginizational document a schedule must be prepared and followed as closely as is possible, with clear details when the schedule can not be met.
- The schedule should contain at least 3 milestones with clear, detailed goals for these milestones.
Review
- At each schedule milestone (see above) the team should seek review and feedback from both the studio exec (Instructor) and from others in the game industry, as available.
- Previous to each milestone, the team should seek feedback from peers and individuals from the project's target audience.
The Team
As you all know, making a game is a team effort, and all those seeking capstone credit must demonstrate they can work productively and professionally within a team structure.
Your portfolio
- Creation of a professional portfolio is a requirement of capstone credit.
- This portfolio will be tailored for either job seeking, or college admission, or both.
- The portfolio must be complete, thorough, and professional.
- The product/project must be a significant part of this portfolio, although the portfolio will likely contain more than your project.
- Links to signiicant portions of your process blog should be included with the portfolio.
Publish, Present, or Both
- The primary goal will be to publish a product in an industry publishing platform with quality gate-keeping (e.g. Steam, Apple App Store).
- Instead of this, capstone seekers may opt to present their product in a public forum (art gallery/show), or to an industry panel.
- Capstone seekers may opt for both of these options.
- Persuing a NASA HUNCH project and attending each review meets this requirement.