CTE Capstone: Game Development

Overview

Creating and ublishing a game is a long, arduous, creative, frustrating process that requires many skills, not the least of which is to work in a diversely team, with people having and learning many skills and talents. This process of game development and publishing lends itself well to the rigorous requirements of a high school capstone project. Laid out below are the requirements for your game project to be accepted as meeting all capstone rigors.

Not all members of a project team are required to seek capstone credit, however all members of a team who are seeking a Capstone should be clear with other members and ask for their support.

What needs to be done for your project work to become and be credited as a 'Capstone' project:

The Pitch

  • All team members seeking capstone credit must be a substantial part of the inital verbal pitch, and contribute materially to the project's planning.
  • The project pitch is formal, and must included both team recruitment elements, and elements for possbile marketing and investment.

Your Blog

  • Each member seeking capstone credit must keep their own blog.
  • The blog must be weekly (at minimum), semi-weekly, or daily.
  • Blog must contain all regular math requiremnts, and meet those requirements fully. (see here)
  • Blog entries must be thorough, complete, and descriptive, with few typos, and proper spelling, sentence structure, and punctuation.
  • Be sure and document within your blog when you acquire any new skills, or demonstrate a significant advancement in any existing skill.

The Design Documentation

  • Each capstone member must take a significant part in the creation of the project planning document,
  • Artists: In creating a complete, usable look and feel style guide.
  • Designers: For the gameplay and story document itself.
  • Programmers: In creating a complete, descriptive, and usable code style and practice guide.
  • All capstone members will need to adhere to the various style guides and show professionality in updating and maintaining the documents.

The Organizational Document

  • Each capstone member must take responsibility to accurately and diligently use and maintain any organizational documents (e.g. Kanban, Scrumm, Sprint)
  • As part of the orginizational document a schedule must be prepared and followed as closely as is possible, with clear details when the schedule can not be met.
  • The schedule should contain at least 3 milestones with clear, detailed goals for these milestones.

Review

  • At each schedule milestone (see above) the team should seek review and feedback from both the studio exec (Instructor) and from others in the game industry, as available.
  • Previous to each milestone, the team should seek feedback from peers and individuals from the project's target audience.

The Team

As you all know, making a game is a team effort, and all those seeking capstone credit must demonstrate they can work productively and professionally within a team structure.

Your portfolio

  • Creation of a professional portfolio is a requirement of capstone credit.
  • This portfolio will be tailored for either job seeking, or college admission, or both.
  • The portfolio must be complete, thorough, and professional.
  • The product/project must be a significant part of this portfolio, although the portfolio will likely contain more than your project.
  • Links to signiicant portions of your process blog should be included with the portfolio.

Publish, Present, or Both

  • The primary goal will be to publish a product in an industry publishing platform with quality gate-keeping (e.g. Steam, Apple App Store).
  • Instead of this, capstone seekers may opt to present their product in a public forum (art gallery/show), or to an industry panel.
  • Capstone seekers may opt for both of these options.
  • Persuing a NASA HUNCH project and attending each review meets this requirement.